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- F/A-18 Hornet F/A-18 hORNET 3.0.1
-
- DirectX3 is now supported. The game will work even if no sound
- card/driver is present. Numerous networking bugs have been fixed.
- Player connections are more reliable. Direct IP networking is now
- available so Internet games can be played without requiring Kali/Kahn.
- Physical effects have been added for missile hits. The view system has
- been improved, and a padlock view added. Other AI, stability, and
- flight model tweaks have been made.
-
- PATCHES\F18301B2.ZIP
-
- Macintosh: * Added support for CH rudder pedal toe-brake.
-
- Windows: * DirectX3 is now supported (and required). DirectX3 can be
- downloaded at our web site: "www.graphsim.com". * The game will fly
- even if no sound card/driver is present. * Numerous networking bugs
- have been fixed. Player connections are more reliable. Direct IP
- networking is now available so Internet games can be played without
- requiring Kali/Kahn. * Fixed problems associated with version 3.0.1b1
- involving the hatswitch.
-
- NEW: * Added physical effects when hit by a missile. * Improved view
- system. When "Joystick" or "Programmable Joystick" is selected for
- control input ("SETTINGS" α "PREFERENCES"), the keypad becomes the
- view control system as follows: keypad 7 - 45 degrees left | keypad 4
- - 90 degrees left | keypad 1 - 135 degrees left | keypad 9 - 45
- degrees right | Combine with 8 or 5 to add up 45 keypad 6 - 90 degrees
- right | keypad 3 - 135 degrees right | keypad 2 - 180 degrees back
- | keypad 8 - 45 degrees up keypad 7 and 9 - 90 degrees up keypad 4 and
- 6 - 90 degrees up keypad 1 and 3 - 90 degrees up * New padlock view
- system. Pressing the '4' key switches to SA (situational-awareness)
- view. Pressing '4' again padlocks the last MANUALLY designated target
- -- either radar, HARM or EO. (Note that the enemy view and padlock
- view will not work with targets that have been automatically acquired
- by the radar.) SHIFT-'4' padlocks your wingman. 'CTRL'-'4' padlocks
- the enemy aircraft nearest the center of the screen. If no aircraft
- are near the center of the screen, then the enemy aircraft nearest to
- your plane is padlocked.
-
- Simulation fixes: * When flying network missions, remote aircraft
- appear with their correct AOA (Angle-of-attack). * Wingman bugs fixed,
- including crashing into the ground, and not resuming after a go-home
- command. * LSO right/left voice messages were reversed; these have
- been fixed. * LSO "wave-off" distance was decreased. * Wing tanks now
- remove their fuel when they are jettisoned. * Auto-trim is improved.
- No more pronounced nose-down tendency. * The BLU-107's accuracy has
- been improved. * When the aircraft runs out of fuel, the engines kill
- appropriately. * The game no longer crashes if you eject while in SA
- (situation-awareness) view. * Red Flag missions replay correctly. (Red
- Flag missions are available through our web site "www.graphsim.com").
- * Made a few flight model and weapon system tweaks.
-
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